LUT-based pointer safety — no GC, no leaks, no UB
Memory bugs are the #1 cause of security vulnerabilities and crashes.
LUT (Lookup Table) — Every pointer is tracked.
class MemoryManager {
void* allocate(size_t size);
void deallocate(void* ptr);
void register_pointer(void* ptr, size_t size, const std::string& name = "");
void unregister_pointer(void* ptr);
bool is_valid_pointer(void* ptr) const;
};
memory::MemoryManager mem;
// 1. Allocate
void* ptr = mem.allocate(1024);
// 2. Register (track it)
mem.register_pointer(ptr, 1024, "buffer");
// 3. Validate (check if it's safe)
if (mem.is_valid_pointer(ptr)) {
// Use ptr safely
}
// 4. Unregister (remove tracking)
mem.unregister_pointer(ptr);
// 5. Deallocate (free memory)
mem.deallocate(ptr);
For performance-critical applications:
memory::MemoryPool pool(4096);
void* ptr = pool.allocate(128);
pool.deallocate(ptr);
pool.reset();